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Lu Wang received his B.S. in computer science from the University of Illinois at Urbana-Champaign in 1999. He now works in NVIDIA's Developer Technology group, where he helps empower developers to take advantage of the latest GPU technology. Lu is an expert in computer vision and graphics, and has been published in graphics conferences such as Eurographics, ACM Conferences, and a AAAI conference. He is also a frequent contributor to NVIDIA's documentation and online knowledge base.
Jay Mathews received his B.S. in computer science from the University of Oregon in 1990. He is an expert in human-computer interaction and graphics. His work has been presented at SIGGRAPH, Eurographics, ACM Conferences, AAAI, and other conferences. He is currently a senior research scientist at Qualcomm.
Matthew Kaylor has been using computers since he was a kid -- he remembers his first computer, an Apple IIGS, which he used to play games, use for word processing, and keep track of his music collection on.
Cristian Thumma has been working in the graphics industry since 1999. Prior to joining NVIDIA, Cristian worked on game engines at Lucas Arts as the art director for the award-winning Star Wars Rogue Squadron. While at Lucas Arts, he was responsible for the design of the Rogue Squadron single-player campaign, as well as the rest of the Star Wars Universe. He went on to work at Westwood Studios as lead artist for the prequel single-player campaign for Star Wars: Episode III - Revenge of the Sith. He later worked at Ageia as a technical artist and was lead artist on Ageia's CryEngine, with responsibility for the user interface and interactive controls. Cristian and his team at Ageia won both the Technical Excellence and Best Game Quality awards at the 2007 Game Developer's Choice Awards. 827ec27edc